Forest Glen Country Club

Member Login


Enjoy Pickleball at Forest Glen


Our new Pickleball courts are ready for play! Pickleball is one of the fastest growing sports in the world and Naples is the “Home of the US Open Pickleball Championship”.  Pickleball is for all ages, is healthy exercise, fun, social, and is very much an intergenerational sport.  We will be using an “open play” system utilizing a whiteboard signup.

The Club has provided paddles and balls for members which are available on the courts.  Clinics for members who want to “learn how to play the game” have been organized and signup for those clinics will begin in November and will run throughout the season.  Clinics will be conducted on the courts and will cover game fundamentals such as scoring, rules of play, serving and returning, basic game strategies, and real game play.


Pickleball Court Features

  • Four lighted courts
  • Complimentary Paddles and Balls
  • Clinics for learning to play
  • Future league participation
We encourage all members to review the “Rules of Play” and information about ”Clinics” by following the links under the Pickleball Banner on the top of the page.

Plan to try Pickleball this season!
 
 

 

Pickleball Links

All courts are restricted to FGGCC members (social and regular) and guests* for “Open Play” from 7:30am to 10:00pm. *Rules for Guests: Guests are typically someone visiting a member and may play with that member. Guests may not be a non-member playing on a regular basis such as weekly, etc.

No courts can be reserved except for “Beginner Clinics” by designated member instructors. Pickleball Clinic Signup Sheets will be placed in the Pickleball Folder by the FGGCC Bulletin Board outside the Fitness Center by Friday and will list the Clinics Available for the next two weeks.  

Open Play

Court availability is controlled by members signing up on the “whiteboard” mounted by the pickleball court gate.  Players entering the court area must sign up on the whiteboard in the next available block (four names per block left to right).  When a court is available, the next team on the whiteboard draws a line through their names and enters the court to play.  Play is limited to ONE 11-point game (games are won by the team reaching 11 points or by a two-point advantage after 11 points).  At the conclusion of that game, the players MUST leave their court but are free to sign up in the next available block on the whiteboard.  This “open play”, which usually takes approximately 15 minutes per game, allows for an equitable rotation of players and should allow us to accommodate more than 50 players per hour.


       
 
Summary of basic rules. (for more information go to https://www.usapa.org/)
  • Pickleball is played either as doubles (two players per team) or singles; doubles is most common
  • The first serve is made by the team closest to the court west entrance gate.
  • All serves must be made underhand.
  • Paddle contact with the ball must be below the server’s waist.
  • At the beginning of the serve, both feet must be behind the baseline, and the imaginary extensions of the baseline. At the time the ball is struck, at least one foot must be on the playing surface or ground behind the baseline, and the server’s feet may not touch the playing surface in an area outside the confines of the serving area.
  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal service court. Balls touching the non-volley zone line “kitchen line” are ruled out
  • Only one serve attempt is allowed, except in the event of a let (the ball touches the net on the serve and lands on the proper service court; let serves are replayed).
  • Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game where only one person on the team serves).
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their side of the court.
  • The second server continues serving until a fault is committed. At that point a “side out” is called and the ball goes to the opposing team.
  • Once the service goes to the opposition, the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • In singles the server serves from the right/even court when his or her score is even and from the left/odd when the score is odd.
    • Points are scored only by the serving team.
    • Games are normally played to 11 points, win by 2.
    • Tournament games may be to 15 or 21, win by 2.
    • When the serving team’s score is even (0, 2, 4, 6, 8, 10) the player who was the “first server” in the game for that team will be in the right/even court when serving or receiving; when odd (1, 3, 5, 7, 9) that player will be in the left/odd court when serving or receiving.
    • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning the ball. (two bounce rule).
    • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce (ground stroke).
    • The two-bounce rule eliminates the serve and volley advantage and extends rallies.
    • The non-volley zone (“the kitchen”) is the court area within 7 feet on both sides of the net.
    • Volleying is prohibited within the non-volley zone. This rule prevents players from executing smashes from a position within the zone. Players may enter and hit the ball in the kitchen if the opposing team hits the ball into the kitchen (a dink shot) but the player hitting the ball must exit the kitchen before hitting another shot.
    • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them or anything they are wearing or carrying to touch the non-volley zone including the associated lines.
  • A player may legally be in the non-volley zone if they are not hitting the ball
    • A ball contacting any line, except the non-volley zone line on a serve, is considered “in.”
  • A fault is any action that stops play because of a rule violation.
  • A fault by the receiving team results in a point for the serving team.
  • A fault by the serving team results in the server’s loss of serve or side out
Pickle Ball ~ Levels of Play Guidelines
(For more information concerning levels of play go to https://www.ifpickleball.org/ifp-rating-system/
FGGCC Beginners Players (Level 1.0-2.5)
  • New and have only minimal knowledge of the game and the rules.
  • Limited to some rallies.
  • Learning how to serve.
  • Developing a forehand.
  • Fails to return easy balls frequently and occasionally misses the ball entirely.
  • Played a few games and is learning the court lines, scoring, and some basic rules of the game.
  • Sustains a short rally with players of equal ability.
  • Demonstrating the basic shot strokes – forehand, backhand, volley, overhead and the serve, but has obvious weaknesses in most strokes.
  • Familiar with court positioning in doubles play.
  • Makes most easy volleys and uses some backhands, but needs more work on developing shot strokes.
  • Beginning to approach the non-volley “kitchen” zone to hit volleys.
FGGCC Intermediate Players (Level 3.0-3.5)
Note: Most players above 3.5 will be looking for higher levels of competition such as that found at the East Naples Park
  • More consistent on the serve and service return and when returning medium-paced balls.
  • Demonstrates improved skills with all the basic shot strokes and shot placement but lacks control when trying for direction, depth, or power on their shots.
  • Beginning to attempt lobs and dinks with little success and doesn’t fully understand when and why they should be used.
  • Demonstrates improved stroke dependability with directional control on most medium-paced balls and some faster-paced balls.
  • Demonstrates improved control when trying for direction, depth and power on their shots.
  • Needs to develop variety with their shots.
  • Exhibits some aggressive net play.
  • Beginning to anticipate opponent’s shots.
  • Learning about the importance of strategy and teamwork in doubles.

Learning to play! (November-April)

The Club has provided pickleball paddles and balls for our free “Beginner Clinic” instruction so members can just show up after “signing up” for a clinic.  Paddles and balls are currently available in the Golf Shop.  Most members after they have decided they are interested in the game will want to purchase a paddle and balls for their regular play.

Clinic instructors will teach the fundamentals of the game “on the court” including (scoring, rules of play, serving and returning, basic strategy, court positioning, 3rd shot, game play, etc.) and answer questions. Participants will receive real game experiences during the clinic. Space will be limited to up to 4 members per scheduled free 90-minute clinic. Members interested in learning to play pickleball must identify 2-4 people for a clinic to be scheduled and send an email to karsnitz@tcnj.edu our clinic coordinator. John Karsnitz, who heads up a team of six club members, will work with you to schedule your clinic.

No experience or equipment is needed to participate in the clinic. Hope to see you on our beautiful Pickleball Courts soon.

Contact John Karsnitz (karsnitz@tcnj.edu) if you have any questions.
  • Safety reminder: Members should know that stability and balance are necessary as players move around the court to return the ball during play, therefore there is some risk of falling while playing pickleball.
  • Proper Footwear required:  Tennis or pickleball sneakers are required.
  • Please check the bulletin board outside the “Fitness Center” for news updates.
Clinic Instructors
  • John Karsnitz, Coordinator
  • Paula Gardner
  • Jerry Haines
  • Larry Patterson
  • Soren Nywall
  • Paul Luxion (Summer Coordinator)
Questions can be emailed to John Karsnitz at karsnitz@TCNJ.EDU who is serving as the coordinator for our FGGCC Pickleball program.
(Adapted from USAPA Materials)

Do you want to join the FGGCC Member Pickleball League? The club is offering three pickleball “ladder” leagues, one in the fall and two in the winter. Dates and times will be announced on the website. The League is designed for players who understand the rules of the game and scoring. Members playing in the league will be matched up with other members of similar skills and abilities. Each week members play three 11-point games every Thursday morning with the highest ranked players beginning around 8am. Players are scheduled for 45-minute blocks. League participants are expected to be available for scheduled play or MUST contact a sub from the sub list. Email Contact Information to John Karsnitz (karsnitz@tcnj.edu) if you want to play.

Please provide for each participant:
  • Name
  • Email
  • Telephone Number
  • Division 1 or 2 (see Ladder Divisions heading below)
Questions about the league can be found on the Club Website or answered by one of our Pickleball Team Members: John Karsnitz, (Coordinator), Paula Gardner, Jerry Haines, Larry Patterson, Soren Nywall, or Paul Luxion.

General Information
The “ladder” format of play is designed so that players play mostly with others of similar skill levels. Your ranking on a ladder is based upon your winning percentage (the ratio of points won to total points possible). Players will move up or down the ladder based upon their winning percentage.

Each week, players will be placed in groups of 4 in the order of their ranking on the ladder for match play. You are expected to play every week. All players will play three 11-point doubles games in a round robin fashion with the other three players of the foursome. At the start of the game, the team closest to the gate will serve first. When one side has 6 points, players change ends of the court to minimize the effects of the sun and wind or other factors that may affect outdoor play. The first team to 11 points wins the game. At the conclusion of the game, players rotate within the foursome to make a new team. Play continues as with the first game.
The percentages are based only on the matches that are “actually” played. After your games have been played, players record their scores on the score sheet that is available on the clipboard outside the gate. There is a maximum of 33 points per week (3 games x 11 points per game).

Ladder Divisions
Division 1 will consist of experienced players typically playing at a 3.0 or higher level. Division 2 will consist of less experienced players typically playing at a 2.5 or lower level. All players are expected to know the rules of the game and how to keep score. After six weeks, new leagues will be formed.

Movement Between Ladders
Every six weeks when a new league is formed, existing players will need to reapply if they want to play again. The league coordinators will recommend moving players between Division and assigning new players to an appropriate Division.

Publishing the Players Schedule
The “Weekly Playing Schedule” will be posted on Clubster and emailed to all participants by Sunday for the next Thursday matches. The top four players will be assigned to court #1 and each subsequent team of 4 to the remaining courts. When all four players are ready, play will begin.

Absences
If a player is unable to play, the player must do one of the following as soon as the new weekly schedule is published:
  1. Secure a Sub from the published schedule or personal contact and notify the coordinator.
  2. Call the other 3 players in your foursome informing them of the name of the Sub who will be playing in their place.
  3. Missed matches are not made up.
Player Missing at Match Time
If there is a player missing at match time, and the other players have not been notified, then those players that are late will be subject to the “No Show Rule”. The other players will not receive a score for that match unless a Sub is available. Since the standings are based on a point percentage for the games actually played, it is not a penalty to not have a score recorded.

No Show Rule
“No Show” (leaving three players without a match), and having failed to notify the other players and the League Coordinator, will result in the player being moved down two rungs of the ladder. If a player is a No Show a second time, he/she will be removed from the ladder league and replaced with another player.

Percentage Establishment
The ladder is configured for three 11-point games played each week. Playing percentage is based on the number of points scored divided by the number of points possible (33). Each week players are assigned a court based on their percentage of points. Players who miss a week and are replaced by a sub do not lose their position on the ladder. Their percentage remains based on total points won divided by total points possible based on games played.

Bye/Sub
Byes are assigned if the player and League Coordinator are unable to fill out a foursome. Byes are normally assigned from the bottom of the ladder ranking up, skipping any player who has already had a Bye. Assignment of Byes is at the discretion of the Coordinator. In later weeks when everyone has had a Bye, the Coordinator may choose to start over again. Byes are carried with any movement between ladders. Bye players should try to be available as a Sub in case a scheduled player cannot play.

Sub Scores
If a player who has been designated as a bye player for that week actually plays as a Sub, their score counts if they played all 3 games. A Sub’s score would not count if the Sub played a partial match (i.e. fills in for an injured player). A player can only submit one score per week.

Interruption of a Match (Recording of Scores)
Scoring for interrupted matches due to weather or injury should be handled as follows:
  1. If the match is terminated before the start of the third game, scores should not be recorded.
  2. If the match is terminated sometime during the third game, points for the third game will be assumed to be in the same ratio of the score up to that point. For example, if the score was 9 to 7 at termination, the winning team would get 11 and the losing team would get 7/9 of 11 = 9 (rounded to the nearest point).
Questions can be emailed to John Karsnitz (karsnitz@tcnj.edu) or talk with any member of the League coordinating team; Jerry Haines, Larry Patterson, Paula Gardner, Soren Nywall or Paul Luxion (summer coordinator).